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My Journey

Reno Raijnes

After college, (1yr Cert in TV, Theatre and Radio 2000, Bachelor of Applied Arts - Screenwriting 2011, Grad Dip 2d Digital Art and Cartooning: The Learning Connexion 2013,) it was taking a long time for me to get through the gatekeepers with a piece of writing, though my poetry was doing well. And to get a movie together. And to learn enough coding to make software and games. And I had no money to develop toys. And I didn't want to upskill my web coding without learning to make games. So I started freelancing, and I was helping people. I found that I was very good at helping them better articulate their means of expression. I was good at helping people with technology who weren't confident themselves. I was good at making cartoons and happy to do something special and unique for the enjoyment of a single individual. I was customising web templates and learning Javascript and Wordpress just by tinkering. And sometimes I would write for games, affordable pricing for small grassroots teams who wanted excellent writing in their projects. Or I could give feedback or help them write their design documentation, rules or prototype. And I was open to doing narrative or design work and/or art direction for interactive spaces and mechatronic art.

I still do freelancing. But I've started developing my own work as well. And I manage a small local creative team.

I do have a goal to write a truly great novel in a similar vein to dolores claiborne, the stand, it, superfolks, the witches, discworld: night watch, diaspora, I lucifer, walden two, the martian, microserfs, sleepers, speaker for the dead, dracula, london revenant, fight club, night watch by lukyanenko and the forever under-rated sims by f. paul wilson and darkfall by stephen laws.


the 5 types of writing that I do


Writing to send to publishers and digital publishers, producers, contests: webcomics, graphic novels, comic book series, screenplays, scripts (tv, theatre), ride/attraction designs, novels, indie video games, theoretical design books, tabletop games/rpgs, narrative essays.



Writing to collaborate with indie developers – as above

Writing e-courses and self-published writing/sketch art: blogs, cartoons, ebooks, comic strips.



Writing and designs which I also produce (movies, songs for video, mechatronic games, interactive spaces and puppetry amusements, LARPs, interactive animated visual novels, indie video games, animation, toys, CCGs, CMGs, digital products and game art.)

creating design which is both reactive to excessively progressive technology and respecting my deep and powerful need to create something new.


I have been reading DC comics since discovering Clayface, Captain Atom, JSA/JLA, Hal Jordan and Plastic Man as a kid.

I later discovered: Cerebus, Metabarons, Wetworks, JLI, Michael Holt, Uncanny X-Men, Ravage 2099, Wildstar, Hellshock by Jae Lee, Sensei by First Comics, Tony Wong, Wolverine and Daken, Cable and Deadpool, Bishop, Punisher, Spiderman villains, Spawn and Ken Reid.​

Still into those but getting more into: X-Men, X-Man, Wildstorm, Curse of Spawn, Silver Surfer, Swamp Thing, Suicide Squad, Sinister Six, Death’s Head, Checkmate, Lucifer, Slave Labor Graphics, Bill Loebs and Sam Kieth, Marvel Zombies, Elseworlds, What if, Generation X, Atom Smasher, Spectre, Argus (bloodlines), Thanos, Dr Strange, Richard Thompson, Earth X, X-Factor, Captain Britain, Batman ’66, X-23, Youngblood, Wild C.A.T.S. and Black Adam.

I love visual storytelling. Scriptwriting for both screen and sequential art is one of my core passions.

I grew up in the oldest town in the UK, Colchester – in rural Essex. I came over to New Zealand with family when I was six years old. Coming from a strict primary school where I had to wear a shirt and tie, to a small school where it was so hot we didn’t even have to wear shoes. I went to school in a small shearing village with six other Maori kids. The teacher was also the principal. Recreation was whatever we made ourselves, in busted up rusty cars, in the woods, in the school pool. Making up physical and ball games. Going on adventures, and messing about while the grownups did shearing or docking the lambs or eeling and preparing the Hangi.

Holidays were skiing or road trips or camping. Growing up with the Spectrum, C64, Acorn Archimedes and Amiga. In the early 90’s in Turangi, I was introduced to the Sega Master System. And I would soon begin learning to make video games with a BBC Micro emulator in BASIC. And also writing rpg rulebooks and card game mods.

I don’t want my work to be forgotten. I want to leave something behind, I want my life to have had meaning – for this I feel that I need to effect positive change in the world, to impact society, to make an imprint of myself that will not decay before our species does. To change minds, inspire hope and change. To motivate deep thought. To move tech forward to solve problems or inspire and enable the next generation to move tech and society forward to solve problems. these are turbulent times so there are possibly more problems now than ever. climate, politics, hate, inequality, economy, poverty, the destruction of the hard worker and his/her life/family, bullying (more hate), and harassment (hate turned to action.)


Through powerful stories, designs, sketches and tech: novels and short fiction, scripts, movies and sequential art, documentaries, art direction, designs, digital products, mechatronics, cartoons, critical analysis, written ideas, songs for video, e-courses and games.

I have learned to write three kinds of narratives: 1. the magical and scientific, because I’m very passionate about believing in the supposedly impossible. 2. minimalist indie intellectual action/drama – because I’ve always been super-fixated on dismantling and the function and functioning of various processes – especially mental and creative. 3. when I am challenged to write with certain limitations – budget, number of locations, characters, etc.

I am seriously fascinated by the development of digital works. Mechatronics is a combination of mechanical output and electronic parts (usually the brain and power source are electronic.) This includes but is not limited to animatronics. You can have mechatronic spaces, toys, art installations and physical-digital products.

I dig the ideas of minimalism and Utopianism. But I'm also a collector, so having a certain amount of stuff - esp. entertainment and books, is part of my passion. But I do like the idea of surrounding myself with only the resources that I need + my collections. I really like social entrepreneurship because it realigns ambition with a social conscience in mind. The ambition is not to have the greatest profits incrementally increasing infinitely for shareholders, but to have the best products and/or services so that the creatives can live well and to improve the lives of others as well.

Digital products are products that utilise technology for their function. Often this means things like software and electronic games and hardware. With either invisible moving parts or physical electronically controlled moving parts. However, physical-digital products can be any finished physical thing (that is to be sold) that uses technology for its physical functioning. A digital product might be Facebook (software) or a Barcode Reader (hardware). Whereas an example of a physical-digital product might be a consumer robot (physically-functioning hardware).

Currently I focus on writing, scriptwriting, production design, design art, indie game development, and cartooning.

I enjoy browsing concept art (Paul Bonner, Aris Kolokontes, Robert Bauder, David Meng, Marina Gardner - Okavango, Sho Yamamoto) and postmodern art (Alexandr Kumpan, Cyrill Mortvald, Ai Wei Wei, Daniel Rozin, Catdaddy Gillespie, Tilley, Max Zorn, Kelly Kyv) while listening to music in my off-time.

influences: stephen chiodo, christian alvart, dennis gansel, shane meadows, ben ketai, joe penhall, casey pugh, david webb peoples, doug tennapel, david scott jones, jack cole, glen duncan, hal hartley, spalding gray, stephen king, jim henson, shane carruth, david cronenberg, park chan-wook, bruce timm, don hertzfeldt, lloyd kaufman, david feiss, rik mayall, eric chahi, bill gaines, harmony korine, richard garfield, jay silver, tony wong, brendon small, olivier assayas, neri oxman, henry selick, robert louis stevenson, nabokov.

details about me

© 2021 by Mike - Flesh Workshop.