I was 11 and I was learning BASIC on an emulator for a BBC Micro on my family Acorn Archimedes computer. I typed out a few games and started creating my own boxing game, which I got bored with and used the boxer’s heads for a game of pong. (I had made my first short movie on my dad’s vhs video camera about a monster under the bed – I was the monster, DOP, Writer, Producer, Director, Editor. I was four.) Around the same time I was learning my first coding language, I was also writing a rulebook for a pen-and-paper rpg, and designing a ball game.
Fast forward two years. In High School, around the same time I got the school’s high score in algebra (98%), I made a card game mod and wrote a short story that got a good mark, read Stephen King’s It again while on holiday at a beach bach (hate how that’s spelled, it doesn't look right.) And decided to write my own epic fantasy inspired by King’s world. 300pgs.
Dropped out of high school 2 years before graduating – depression made me reject maths as a course of study. got supremely bored riding around on a truck – to keep me out of trouble, didn’t want my life to be like that.
Decided I wanted to be an artist, rediscovered video movie-making, video editing, creative writing and film analysis. and did another year of High School to get into college at 17.
In 2002 I rewrote my first novel as a 200-page short novel. After 3 college programs – including a degree in screenwriting and a grad dip in art direction and cartooning, by 2013 I failed repeatedly to learn programming and decided I wanted to develop micro-budget creative projects with friends, having made 5 short movies without funding.
I also wanted to get involved in community art, nerd culture and events infrastructure. so that’s what I do now - when I'm not working on my own tiny-budget projects, writing, design art and cartoons or consulting as a freelancer.
I have written 9 manuscripts and had poetry published. I’ve been mentored by four published authors and a professional screenwriter. I’ve also been involved in the 48hrs filmmaking festival as lead story writer and co-script writer (uncredited.) And I was Associate Producer and helped with writing on an indie adventure video game with a massive map that was not completed – as the team (undergrads) disbanded.
The 8bit Flesh-donors was founded in late 2017 when Mike hand-picked some of his favourite creative individuals and the five of them decided to join forces to make some intelligent, emotionally effective, interesting and major projects and get their names known. They are now working together on a collaboration; an indie adventure video game based on a 245-page script Mike is writing, testing themselves as a team before working together consistently under contract. So far, Mike was developing content with one of the members who has since been unable to continue, for "16bit theory" webzine - which is due to launch in February 2022. There will be interviews with emerging creatives and successful mentors in their documentary feature video movie - Rebel Nerds and Leveling Up: A Video Zine. There will also be products and website/webcomic subscriptions available for purchase on this website. Mike has been writing the graphic novels: "Product Design: for Heathens" and "Lapwerld 1" script for the team to illustrate and writing is just about finished. Two team members leaving has slowed progress on the web comic and our second team game (about dungeons) but Mike has just started his half of the script for the Webcomic. If you are an indie studio and you need some work done, we can work closely with you to understand what you want, what your style is and what elements are most important to you. Explore our site to see all that we have to offer and what we can do for you today.
We are focused on the creation of a webzine, documentary and fiction feature and short video movies, graphic novels, webcomics and indie video game collaborations.
My mission is to be a passionate maker and fuel that energy into the creation of interesting, intelligent, thorough and deep entertainment and technology. And to build a platform that spreads this creativity through the cult and the underground, to as many different types of consumer crowds and generations, with as little censorship or non-creative control as possible. To be allowed and enabled to be silly and have fun, to be adventurous, take risks, jump off the cliff without taking off the blindfold and spend every waking moment creating something beautiful or ugly, but always effective.
My life’s ambition is to look back at a massive body of work – stories, visual works and designs. And to also create something that never existed before. My approach toward this goal, is heavily influenced by Lloyd Kaufman’s Troma. To bang out fresh ideas constantly, except in addition to this: with attention to detail, strong craftsmanship, innovation and thoroughly sophisticated intellect – but as many works as humanly possible – to stimulate the gears in my head, and provide momentum for my career. As I see it, cartoons are the most flexible medium of creativity in existence today. They simultaneously release your inner child, and refuse to censor your grownup NSFW fascinations.
My biggest strengths are: imagination, internal intellectual interrogation, prose writing, mentoring creative writing and design, storytelling, design and innovation, visual design and cartoons, video production.
Mike - flesh workshop
If you have always been noticed as the ‘different’ one, it’s time to own it! It is certainly better to be a nerd, than to be just like the rest of the herd! If you are dreaming of changing the world, with just a couple of dimes in your pocket, you’ve joined the right troop. It’s not about cheap services here, more like offering a hand to those with a low-budget trying to do big things for the world. There was a time that we searched around for people who trusted in our projects and looking back, I wish I had someone like me, to help me. Please don’t ever forget, alone we can do so little, but together we can achieve so much!
this is the kind of thing I like to draw. I am a writer mainly - novels, novellas, short fiction, screenplays, comics, games, theatre, tv, blogs. but I also make cartoons, comics, software, digital products and design art. and produce video movies. I'm also into art direction, making game art and writing e-courses. and I'm a freelancer.
I freelance as a custom cartoonist, web designer, game writer, game design support, narrative and designs for amusements and interactive spaces, and creative writing coach